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Rimworld room size
Rimworld room size













This makes it safe to place animals with people.Ī Hospital will take priority over Bedroom and Barracks sometimes.

rimworld room size

All of these are further modified by the level in the appropriate skill (cooking, medical, intellectual) of the character performing the task.Ī Bedroom will take priority over Barn even with single Sleeping spot, Bedroll or Bed for colonist. For laboratories, it directly adjusts research time. For hospitals, it impacts the chances of a patient getting an infection. For kitchens, cleanliness impacts the likelihood of the food having food poisoning. However, the Beauty of a room applies to character within a room regardless of the room type (even for generic "Rooms"), proportional to how long the character spends in that room, so it can be beneficial to beautify any type of room that characters spend a solid amount of time in.Ĭleanliness has different impact for different room types. Impressiveness has no impact on other room types. The Impressiveness of a room only matters for the purposes of rooms with associated thoughts, as the mood benefit (or penalty) scales with the Impressiveness of the room. For example, marking one bed as being for prisoners marks all beds in that room as being for prisoners, so a room cannot simultaneously be both a bedroom/barracks and a prison cell/barracks. Note that this does not apply across bedroom/barracks types, as beds can only be set to a single "type" per room. However, neither the workshop role or the kitchen role has an associated thought, so this is less relevant for mood. a Telescope), they'll only gain the dining room thought and not the rec room thought.Īnother common example is placing multiple "clean room" facilities, such a research benches, stoves, and hospital beds, in the same room so they all benefit from efforts towards a sterile environment. If they, for example, only eat in the room and use a recreational activity elsewhere (ex. However, a character will gain the thought about a Dining Room if they eat at the table in that room, as well as gaining the thought about a Rec Room if they utilize one of the recreational activities in the room. For example, having both a table and a billiards table in the same room will cause it to be labeled as a Rec Room. The associate thought and mood effect is triggered only by using the room for its associated purpose for each role. While rooms can only have one of the room role labels at a time, they can fill multiple of them simultaneously and grant the benefits. These mood effects are typically applied when a character begins said activity in the room, and last for 24 hours. eating at a table in a dining room, sleeping in a bed in a bedroom, using a recreational facility in a rec room). To gain this mood effect, the room must be used by a character for its associated purpose (ex. Only some room types grant a mood effect, identified in the table below. Room roles and stats can be inspected using the room inspection tool found in the bottom right of the screen. These are automatically-defined values that passively affect the behaviors and potentially the mood of characters in the room. Rooms have 'roles’ and stats based on what is inside them.

  • Ascetic: Unhappy if room is too impressive.
  • Jealous: Unhappy if anyone has a noticeably better bedroom.
  • Greedy: Unhappy without sufficiently impressive bedroom.
  • Mood of the people residing in them, resulting in thoughts like.
  • Medical treatment quality (from cleanliness).
  • Impressiveness (which is an aggregate of the four other stats).
  • Room stats do not have an effect on every type of room, nor do colonists care about every stat in every type of room. Room roles, which also can be inspected with the same tool, determine whether a colonist is affected by all, some or none of the room stats.

    rimworld room size

    4.2.4 Diminishing returns from room stats.















    Rimworld room size